Mobile game app from Maltese developer gets an update
'That Monsters Game' to get an update to its already addictive gameplay
Independent game developer SoftwareProdigy will on Thurday announce a "monstrous" update to its charming and addictive puzzle game available from the App Store on iPhone and iPad.
That Monsters Game will now be level-based, giving players over 30 levels of increasing difficulty to test their matching skills on, with even more levels coming soon.
Each level will have a Facebook leaderboard listing the high scores achieved by players’ Facebook friends and giving players the opportunity to compete for the top spot. Players can also get notified when their friends have beaten their score while the social progression map charts the progress that players and their friends make while playing the game.
Gameplay has remained as shockingly simple as ever. Match three or more identically-colored monsters as fast as possible to zap them and clear the screen. Coins and gems are awarded during the game and can be used to purchase power-ups from the Lab Kit to make the game even more electrifying.
Each level has objectives such as ‘make 5 horizontal zaps’ or ‘trace 200 monsters’. Some of the levels are time based to create fast, exciting action, while others are more strategic, giving the player a number of turns to be well thought out.
That Monsters Game, which has already received positive reviews by 148 Apps and AppAdvice for its bright, colorful graphics and simple commands, will also feature an updated user interface and will have language support for English, Maltese, Chinese and Japanese.
The company behind That Monsters Game, SoftwareProdigy, was founded in 2002 by Neville Attard. Its aim is to create addictive mobile games by keeping the users’ feedback in the development loop at every stage. Apart from That Monsters Game, the company also developed another puzzle game called Flip Them All, and has more games in the pipeline.